
- Hearthstone supercollider how to#
- Hearthstone supercollider software#
- Hearthstone supercollider code#
Click the Create New Project button at the top, and in the dialog box, select SuperCollider, give your project a name, and click Create project. To create a new SuperCollider project in the IDE, go to the
Hearthstone supercollider how to#
TheĮxamples tab in the Bela IDE contains a number of example projects illustrating how to use SuperCollider with Bela. If you are running a very old version of the Bela software, you’ll want to update.
Hearthstone supercollider software#
SuperCollider has been built-in to the Bela software since 2016.

As well as SuperCollider’s well-established on-the-fly execution, it’s also possible to design instruments and affordances that use Bela’s interactive features. This means you can access all analog and audio inputs and outputs as well as digital I/O of Bela from within the SuperCollider server, all with the responsiveness made possible by Bela’s ultra-low latency capabilities.Īdditionally, Bela and SuperCollider offer a new paradigm for live coding. Thanks to the combined work of Marije Balmaan, Giulio Moro, Dan Stowell, Till Bovermann, Jonathan Reus and many others, it is now possible to run SuperCollider on Bela. SuperCollider’s flexible architecture means that SuperCollider generates audio on Bela in real time, and this can be controlled by analog and digital sensors connected to the system.īringing Bela and SuperCollider together has been a community effort with many contributors.

In many cases the server and the client will run on the same machine, but they can easily live on separate machines on the same network, opening up possibilities for distributed control of multiple synth engines, as well as networked performances. The benefit of SuperCollider’s architecture is its flexibility. sclang is an object-oriented programming language that allows the definition of synth voices, the running of patterns, the creation of GUI elements, and the execution of many base units of algorthimic composition. Sclang is often referred to as “the language of SuperCollider”. The SuperCollider client of choice has been sclang, but the client can be any program capable of formatting messages as OSC.

The server scsynth runs the audio processing and can instantiate, connect and control new audio processing blocks in response to specific OSC messages it receives from a client. SuperCollider has a client/server architecture. It’s an editor for writing and executing code, and connects sclang to the scsynth audio generator. instructions can be executed directly without compilation) that acts as the algorithmic and sequencing heart of SuperCollider that controls scsynth via Open Sound Control (OSC) sclang is the interpreted programming language (i.e.scsynth is the audio core of the platform which features hundreds of unit generators (UGens, the SuperCollider term for a plugin) for analysis, synthesis and processing.This opens up a world of possibilities for live-coding: rewriting programs in an improvised manner to create live sound or visuals.
Hearthstone supercollider code#
Instead, SuperCollider allows code execution on-the-fly, without interrupting the audio. SuperCollider differs from other languages as you don’t have to re-compile your code every time you edit it.
